DITL_2006.txt Items: (2 entries) 0: Bounds: x1=256, y1=70, x2=316, y2=90 Type: 4 Info: 'OK' 1: Bounds: x1=78, y1=13, x2=315, y2=63 Type: -120 Info: 'That file canÕt be replace because it is in use or locked. Please choose another name.' DITL_2005.txt Items: (5 entries) 0: Bounds: x1=227, y1=111, x2=292, y2=131 Type: 4 Info: 'Exit' 1: Bounds: x1=22, y1=111, x2=155, y2=131 Type: 4 Info: 'Fill Out Order Form' 2: Bounds: x1=23, y1=14, x2=291, y2=30 Type: -120 Info: 'This copy of FloorTiles is registered to:' 3: Bounds: x1=24, y1=32, x2=292, y2=48 Type: -128 Info: '' 4: Bounds: x1=15, y1=63, x2=302, y2=95 Type: -120 Info: 'If you would like to order additional copies of FloorTiles, click ÒFill Out Order FormÓ.' DITL_2004.txt Items: (3 entries) 0: Bounds: x1=215, y1=77, x2=288, y2=97 Type: 4 Info: 'Try Again' 1: Bounds: x1=22, y1=77, x2=90, y2=97 Type: 4 Info: 'Exit' 2: Bounds: x1=16, y1=12, x2=289, y2=64 Type: -120 Info: 'Sorry, that code didnÕt work. Make sure both the code and your name are typed correctly.' DITL_2003.txt Items: (3 entries) 0: Bounds: x1=231, y1=71, x2=291, y2=91 Type: 4 Info: 'OK' 1: Bounds: x1=13, y1=13, x2=294, y2=49 Type: -120 Info: 'Code accepted. This copy of FloorTiles is now registered.' 2: Bounds: x1=13, y1=58, x2=118, y2=75 Type: -120 Info: 'Thanks again!!' DITL_2002.txt Items: (12 entries) 0: Bounds: x1=358, y1=228, x2=433, y2=248 Type: 4 Info: 'Done' 1: Bounds: x1=259, y1=228, x2=334, y2=248 Type: 4 Info: 'Save As...' 2: Bounds: x1=158, y1=228, x2=233, y2=248 Type: 4 Info: 'Print...' 3: Bounds: x1=9, y1=15, x2=263, y2=94 Type: 16 Info: 'Name Address City, State, Zip' 4: Bounds: x1=9, y1=106, x2=263, y2=122 Type: 16 Info: 'E-mail address' 5: Bounds: x1=271, y1=12, x2=443, y2=81 Type: -128 Info: '' 6: Bounds: x1=278, y1=88, x2=400, y2=105 Type: -120 Info: 'Number of copies:' 7: Bounds: x1=404, y1=88, x2=440, y2=104 Type: 16 Info: '1' 8: Bounds: x1=333, y1=116, x2=412, y2=131 Type: -120 Info: 'Total due: $' 9: Bounds: x1=409, y1=115, x2=444, y2=132 Type: -128 Info: '' 10: Bounds: x1=9, y1=132, x2=51, y2=148 Type: -120 Info: 'Note:' 11: Bounds: x1=8, y1=148, x2=443, y2=218 Type: -128 Info: '' DITL_2001.txt Items: (6 entries) 0: Bounds: x1=176, y1=161, x2=241, y2=181 Type: 4 Info: 'Register' 1: Bounds: x1=19, y1=160, x2=77, y2=180 Type: 4 Info: 'Cancel' 2: Bounds: x1=30, y1=94, x2=230, y2=110 Type: 16 Info: 'Your name' 3: Bounds: x1=30, y1=126, x2=230, y2=142 Type: 16 Info: 'Your registration code' 4: Bounds: x1=28, y1=30, x2=223, y2=82 Type: -120 Info: 'Please enter your name and registration code EXACTLY as you received them from me.' 5: Bounds: x1=28, y1=7, x2=219, y2=24 Type: -120 Info: 'Thank you for your support!' DITL_2000.txt Items: (6 entries) 0: Bounds: x1=209, y1=147, x2=342, y2=167 Type: 4 Info: 'Fill Out Order Form' 1: Bounds: x1=99, y1=147, x2=186, y2=167 Type: 4 Info: 'Enter Code' 2: Bounds: x1=15, y1=147, x2=80, y2=167 Type: 4 Info: 'Not Yet' 3: Bounds: x1=9, y1=31, x2=347, y2=134 Type: -128 Info: '' 4: Bounds: x1=42, y1=8, x2=314, y2=24 Type: -120 Info: 'This is an unregistered copy of FloorTiles' 5: Bounds: x1=203, y1=140, x2=348, y2=173 Type: -128 Info: '' DITL_503.txt Items: (2 entries) 0: Bounds: x1=271, y1=43, x2=329, y2=63 Type: 4 Info: 'Sorry!' 1: Bounds: x1=70, y1=14, x2=329, y2=34 Type: -120 Info: 'FloorTiles requires System 7.0 or later.' DITL_501.txt Items: (4 entries) 0: Bounds: x1=235, y1=54, x2=293, y2=74 Type: 4 Info: 'OK' 1: Bounds: x1=230, y1=49, x2=298, y2=79 Type: -128 Info: '' 2: Bounds: x1=62, y1=5, x2=299, y2=40 Type: -120 Info: '^0 ^1' 3: Bounds: x1=15, y1=17, x2=47, y2=49 Type: -96 Info: '' DITL_500.txt Items: (5 entries) 0: Bounds: x1=214, y1=50, x2=272, y2=70 Type: 4 Info: 'OK' 1: Bounds: x1=141, y1=50, x2=199, y2=70 Type: 4 Info: 'Cancel' 2: Bounds: x1=62, y1=5, x2=278, y2=39 Type: -120 Info: '^0 ^1' 3: Bounds: x1=209, y1=45, x2=277, y2=75 Type: -128 Info: '' 4: Bounds: x1=15, y1=17, x2=47, y2=49 Type: -96 Info: '' DITL_300.txt Items: (19 entries) 0: Bounds: x1=212, y1=255, x2=341, y2=275 Type: 4 Info: 'Clear High Scores' 1: Bounds: x1=92, y1=255, x2=150, y2=275 Type: 4 Info: 'Cancel' 2: Bounds: x1=53, y1=20, x2=311, y2=36 Type: -120 Info: 'Clear the high scores for these games:' 3: Bounds: x1=9, y1=53, x2=105, y2=69 Type: -120 Info: 'Match Sides:' 4: Bounds: x1=9, y1=118, x2=118, y2=134 Type: -120 Info: 'Match Corners:' 5: Bounds: x1=9, y1=183, x2=118, y2=199 Type: -120 Info: 'Pathways:' 6: Bounds: x1=34, y1=71, x2=185, y2=89 Type: 5 Info: 'Big Board, Timer' 7: Bounds: x1=187, y1=71, x2=340, y2=89 Type: 5 Info: 'Small Board, Timer' 8: Bounds: x1=34, y1=90, x2=185, y2=108 Type: 5 Info: 'Big Board, No Timer' 9: Bounds: x1=187, y1=90, x2=351, y2=108 Type: 5 Info: 'Small Board, No Timer' 10: Bounds: x1=34, y1=136, x2=185, y2=154 Type: 5 Info: 'Big Board, Timer' 11: Bounds: x1=187, y1=136, x2=340, y2=154 Type: 5 Info: 'Small Board, Timer' 12: Bounds: x1=34, y1=155, x2=185, y2=173 Type: 5 Info: 'Big Board, No Timer' 13: Bounds: x1=187, y1=155, x2=351, y2=173 Type: 5 Info: 'Small Board, No Timer' 14: Bounds: x1=34, y1=201, x2=185, y2=219 Type: 5 Info: 'Big Board, Timer' 15: Bounds: x1=187, y1=201, x2=340, y2=219 Type: 5 Info: 'Small Board, Timer' 16: Bounds: x1=34, y1=220, x2=185, y2=238 Type: 5 Info: 'Big Board, No Timer' 17: Bounds: x1=187, y1=220, x2=351, y2=238 Type: 5 Info: 'Small Board, No Timer' 18: Bounds: x1=203, y1=247, x2=351, y2=284 Type: -128 Info: '' DITL_229.txt Items: (4 entries) 0: Bounds: x1=108, y1=192, x2=199, y2=212 Type: 4 Info: 'OK' 1: Bounds: x1=0, y1=0, x2=307, y2=225 Type: -64 Info: 'í' 2: Bounds: x1=105, y1=95, x2=162, y2=110 Type: -128 Info: '' 3: Bounds: x1=66, y1=123, x2=305, y2=140 Type: -128 Info: '' DITL_159.txt Items: (12 entries) 0: Bounds: x1=288, y1=257, x2=346, y2=277 Type: 4 Info: 'OK' 1: Bounds: x1=281, y1=251, x2=351, y2=283 Type: -128 Info: '' 2: Bounds: x1=10, y1=10, x2=112, y2=40 Type: -128 Info: '' 3: Bounds: x1=121, y1=20, x2=211, y2=34 Type: -120 Info: 'Pathways:' 4: Bounds: x1=296, y1=106, x2=336, y2=146 Type: -128 Info: '' 5: Bounds: x1=296, y1=179, x2=336, y2=219 Type: -128 Info: '' 6: Bounds: x1=9, y1=52, x2=351, y2=102 Type: -120 Info: 'YouÕll want to avoid Òdead endsÓ in your pathways. A dead end is defined as any tile that is part of a pathway, but is connected to the pathway by only' 7: Bounds: x1=9, y1=101, x2=281, y2=165 Type: -120 Info: 'one other tile. Rather than disappearing with the rest of the pathway, dead end tiles will become ÒDead TilesÓ which can no longer be removed from the board.' 8: Bounds: x1=9, y1=175, x2=276, y2=240 Type: -120 Info: 'Occasionally you will get a ÒMagic TileÓ. Wherever you place one of these, any adjacent tiles (except Dead Tiles) will disappear. ' 9: Bounds: x1=287, y1=148, x2=349, y2=164 Type: -120 Info: 'Dead Tile' 10: Bounds: x1=281, y1=221, x2=352, y2=237 Type: -120 Info: 'Magic Tile' 11: Bounds: x1=296, y1=107, x2=336, y2=147 Type: -128 Info: '' DITL_158.txt Items: (7 entries) 0: Bounds: x1=287, y1=258, x2=345, y2=278 Type: 4 Info: 'More' 1: Bounds: x1=281, y1=252, x2=351, y2=284 Type: -128 Info: '' 2: Bounds: x1=11, y1=10, x2=113, y2=40 Type: -128 Info: '' 3: Bounds: x1=121, y1=19, x2=210, y2=34 Type: -120 Info: 'Pathways:' 4: Bounds: x1=11, y1=52, x2=192, y2=197 Type: -120 Info: 'The object of the game is to build ÒpathwaysÓ of a single color from the top to the bottom of the grid. When a pathway is com- pleted, all the tiles that make up that pathway disappear. The more tiles you make disappear, the' 5: Bounds: x1=200, y1=41, x2=350, y2=191 Type: -128 Info: '' 6: Bounds: x1=11, y1=196, x2=351, y2=246 Type: -120 Info: 'the more tiles you can place before the board is full, and the higher your score will be. The game is over when the board is full.' DITL_157.txt Items: (12 entries) 0: Bounds: x1=287, y1=260, x2=345, y2=280 Type: 4 Info: 'More' 1: Bounds: x1=281, y1=254, x2=351, y2=286 Type: -128 Info: '' 2: Bounds: x1=10, y1=9, x2=112, y2=39 Type: -128 Info: '' 3: Bounds: x1=121, y1=18, x2=206, y2=35 Type: -120 Info: 'Pathways:' 4: Bounds: x1=12, y1=43, x2=252, y2=110 Type: -120 Info: 'The playing pieces in Pathways are 4-section, 2 color (or pattern) tiles, the color of each section randomly selected from 4 possible colors:' 5: Bounds: x1=305, y1=100, x2=335, y2=116 Type: -120 Info: 'etc.' 6: Bounds: x1=11, y1=122, x2=354, y2=187 Type: -120 Info: 'You move your current tile with the mouse, and you can place it in any open square on the board by clicking the mouse in that square. You receive points for each tile you place, the number of points' 7: Bounds: x1=11, y1=186, x2=352, y2=250 Type: -120 Info: 'depending on how quickly you place the tile. If you havenÕt placed a tile when the Òpoints for this tileÓ timer runs out, that tile will automatically be placed in the nearest available square. ' 8: Bounds: x1=53, y1=263, x2=128, y2=279 Type: -120 Info: '' 9: Bounds: x1=259, y1=33, x2=299, y2=73 Type: -128 Info: '' 10: Bounds: x1=303, y1=33, x2=343, y2=73 Type: -128 Info: '' 11: Bounds: x1=259, y1=77, x2=299, y2=117 Type: -128 Info: '' DITL_156.txt Items: (9 entries) 0: Bounds: x1=288, y1=257, x2=346, y2=277 Type: 4 Info: 'OK' 1: Bounds: x1=281, y1=250, x2=351, y2=282 Type: -128 Info: '' 2: Bounds: x1=11, y1=10, x2=113, y2=40 Type: -128 Info: '' 3: Bounds: x1=122, y1=20, x2=229, y2=34 Type: -120 Info: 'Match Corners:' 4: Bounds: x1=305, y1=48, x2=345, y2=88 Type: -128 Info: '' 5: Bounds: x1=294, y1=90, x2=356, y2=106 Type: -120 Info: 'Dead Tile' 6: Bounds: x1=12, y1=47, x2=293, y2=113 Type: -120 Info: 'Whenever a tile is placed so that it has no matching corners with any adjacent tile, that tile will become ÒdeadÓ, and can no longer be removed from the board.' 7: Bounds: x1=12, y1=112, x2=349, y2=161 Type: -120 Info: 'Already-placed tiles will also become Dead Tiles if all their adjacent matching tiles are removed from the board.' 8: Bounds: x1=14, y1=173, x2=351, y2=241 Type: -120 Info: 'The Match Corners game begins with a 4-color tile in each corner of the board, and these tiles cannot be made to disappear. Begin your play by placing your first tiles to match corners with these tiles.' DITL_155.txt Items: (15 entries) 0: Bounds: x1=287, y1=258, x2=345, y2=278 Type: 4 Info: 'More' 1: Bounds: x1=281, y1=252, x2=351, y2=284 Type: -128 Info: '' 2: Bounds: x1=11, y1=10, x2=113, y2=40 Type: -128 Info: '' 3: Bounds: x1=121, y1=20, x2=237, y2=35 Type: -120 Info: 'Match Corners:' 4: Bounds: x1=9, y1=46, x2=262, y2=97 Type: -120 Info: 'Tiles disappear from the board when you place them so that the corners of 4 tiles match where they meet. ' 5: Bounds: x1=271, y1=41, x2=311, y2=81 Type: -128 Info: '' 6: Bounds: x1=310, y1=41, x2=350, y2=81 Type: -128 Info: '' 7: Bounds: x1=271, y1=80, x2=311, y2=120 Type: -128 Info: '' 8: Bounds: x1=101, y1=101, x2=267, y2=115 Type: -120 Info: 'These 4 tiles will vanish:' 9: Bounds: x1=310, y1=80, x2=350, y2=120 Type: -128 Info: '' 10: Bounds: x1=299, y1=68, x2=323, y2=92 Type: -128 Info: '' 11: Bounds: x1=9, y1=125, x2=355, y2=175 Type: -120 Info: 'The more tiles you make disappear, the more tiles you can place before the board is full, and the higher your score will be.' 12: Bounds: x1=290, y1=184, x2=330, y2=224 Type: -128 Info: '' 13: Bounds: x1=9, y1=184, x2=279, y2=238 Type: -120 Info: 'Occasionally you will get a ÒMagic TileÓ. Wherever you place one of these, any adjacent tiles will disappear.' 14: Bounds: x1=275, y1=225, x2=350, y2=241 Type: -120 Info: 'Magic Tile' DITL_154.txt Items: (11 entries) 0: Bounds: x1=287, y1=260, x2=345, y2=280 Type: 4 Info: 'More' 1: Bounds: x1=280, y1=254, x2=350, y2=286 Type: -128 Info: '' 2: Bounds: x1=10, y1=10, x2=112, y2=40 Type: -128 Info: '' 3: Bounds: x1=122, y1=20, x2=236, y2=34 Type: -120 Info: 'Match Corners:' 4: Bounds: x1=10, y1=46, x2=234, y2=95 Type: -120 Info: 'The Match Corners playing pieces are tiles of 1 to 4 randomly selected colors (or patterns):' 5: Bounds: x1=275, y1=87, x2=282, y2=104 Type: -120 Info: ',' 6: Bounds: x1=234, y1=61, x2=274, y2=101 Type: -128 Info: '' 7: Bounds: x1=286, y1=61, x2=326, y2=101 Type: -128 Info: '' 8: Bounds: x1=328, y1=87, x2=358, y2=103 Type: -120 Info: 'etc.' 9: Bounds: x1=11, y1=111, x2=352, y2=178 Type: -120 Info: 'You move your current tile with the mouse, and you can place it in any open square on the board by clicking the mouse in that square. You receive points for each tile you place, the number of points' 10: Bounds: x1=11, y1=175, x2=352, y2=239 Type: -120 Info: 'depending on how quickly you place the tile. If you havenÕt placed a tile when the Òpoints for this tileÓ timer runs out, that tile will automatically be placed in the nearest available square. ' DITL_153.txt Items: (9 entries) 0: Bounds: x1=288, y1=257, x2=346, y2=277 Type: 4 Info: 'OK' 1: Bounds: x1=282, y1=252, x2=352, y2=284 Type: -128 Info: '' 2: Bounds: x1=10, y1=10, x2=112, y2=40 Type: -128 Info: '' 3: Bounds: x1=122, y1=21, x2=212, y2=35 Type: -120 Info: 'Match Sides:' 4: Bounds: x1=7, y1=51, x2=271, y2=101 Type: -120 Info: 'Occasionally you will get a ÒMagic TileÓ. Wherever you place a Magic Tile, all adjacent tiles will disappear.' 5: Bounds: x1=286, y1=49, x2=326, y2=89 Type: -128 Info: '' 6: Bounds: x1=9, y1=112, x2=354, y2=163 Type: -120 Info: 'Whenever a tile disappears, any adjacent tiles will be rotated 90 degrees. This sometimes causes a chain reaction of disappearing tiles.' 7: Bounds: x1=9, y1=170, x2=352, y2=223 Type: -120 Info: 'Note that Match Sides is different from the other FloorTiles games in that you can rotate your tile (other than Magic Tiles) by pressing the space bar.' 8: Bounds: x1=273, y1=90, x2=348, y2=106 Type: -120 Info: 'Magic Tile' DITL_152.txt Items: (13 entries) 0: Bounds: x1=287, y1=257, x2=345, y2=277 Type: 4 Info: 'More' 1: Bounds: x1=281, y1=250, x2=351, y2=282 Type: -128 Info: '' 2: Bounds: x1=11, y1=10, x2=113, y2=40 Type: -128 Info: '' 3: Bounds: x1=122, y1=19, x2=211, y2=34 Type: -120 Info: 'Match Sides:' 4: Bounds: x1=9, y1=63, x2=215, y2=114 Type: -120 Info: 'Tiles disappear from the board when they are surrounded on 3 sides by matching colors:' 5: Bounds: x1=197, y1=115, x2=272, y2=131 Type: -120 Info: 'disappears' 6: Bounds: x1=226, y1=73, x2=266, y2=113 Type: -128 Info: '' 7: Bounds: x1=265, y1=34, x2=305, y2=74 Type: -128 Info: '' 8: Bounds: x1=265, y1=73, x2=305, y2=113 Type: -128 Info: '' 9: Bounds: x1=304, y1=73, x2=344, y2=113 Type: -128 Info: '' 10: Bounds: x1=271, y1=114, x2=290, y2=127 Type: -64 Info: '¯' 11: Bounds: x1=9, y1=140, x2=355, y2=190 Type: -120 Info: 'The more tiles you make disappear, the more tiles you can place before the board is full, and the higher your score will be. If you place a tile in a' 12: Bounds: x1=9, y1=188, x2=353, y2=238 Type: -120 Info: 'space with matching colors on all 4 sides, you get a bonus: that tile and the 4 surrounding tiles will all disappear. ' DITL_151.txt Items: (12 entries) 0: Bounds: x1=287, y1=259, x2=345, y2=279 Type: 4 Info: 'More' 1: Bounds: x1=280, y1=253, x2=350, y2=285 Type: -128 Info: '' 2: Bounds: x1=10, y1=6, x2=112, y2=36 Type: -128 Info: '' 3: Bounds: x1=120, y1=15, x2=219, y2=30 Type: -120 Info: 'Match Sides:' 4: Bounds: x1=10, y1=40, x2=234, y2=89 Type: -120 Info: 'The playing pieces in Match Sides are tiles of 1 to 4 randomly selected colors (or patterns):' 5: Bounds: x1=270, y1=81, x2=277, y2=98 Type: -120 Info: ',' 6: Bounds: x1=229, y1=55, x2=269, y2=95 Type: -128 Info: '' 7: Bounds: x1=284, y1=55, x2=324, y2=95 Type: -128 Info: '' 8: Bounds: x1=326, y1=81, x2=356, y2=97 Type: -120 Info: 'etc.' 9: Bounds: x1=10, y1=96, x2=348, y2=161 Type: -120 Info: 'You move your current tile with the mouse, and rotate it by pressing the space bar. You can place it in any open square on the board by clicking the mouse in that square. You receive points for each' 10: Bounds: x1=10, y1=160, x2=348, y2=209 Type: -120 Info: 'tile you place, the number of points depending on how quickly you place the tile. If you havenÕt placed a tile when the Òpoints for this tileÓ timer' 11: Bounds: x1=10, y1=208, x2=347, y2=255 Type: -120 Info: 'runs out, that tile will automatically be placed in the nearest available square. The game is over when the board is full.' DITL_150.txt Items: (12 entries) 0: Bounds: x1=234, y1=238, x2=337, y2=258 Type: 4 Info: 'Instructions' 1: Bounds: x1=22, y1=238, x2=80, y2=258 Type: 4 Info: 'Done' 2: Bounds: x1=227, y1=231, x2=344, y2=264 Type: -128 Info: '' 3: Bounds: x1=100, y1=218, x2=220, y2=236 Type: 6 Info: 'Match Sides' 4: Bounds: x1=100, y1=239, x2=220, y2=257 Type: 6 Info: 'Match Corners' 5: Bounds: x1=100, y1=260, x2=220, y2=278 Type: 6 Info: 'Pathways' 6: Bounds: x1=10, y1=6, x2=112, y2=36 Type: -128 Info: '' 7: Bounds: x1=122, y1=16, x2=217, y2=31 Type: -120 Info: 'Instructions:' 8: Bounds: x1=11, y1=41, x2=353, y2=105 Type: -120 Info: 'FloorTiles is three separate games: Match Sides, Match Corners and Pathways. Each game can be played on either a ÒBig BoardÓ or ÒSmall BoardÓ, and can be played either with a timer or without.' 9: Bounds: x1=11, y1=105, x2=353, y2=170 Type: -120 Info: '(These instructions assume the timer is on.) The play is similar in the three gamesÑyou place tiles on a gridÑbut each has different rules and requires a completely different approach and strategy.' 10: Bounds: x1=93, y1=212, x2=352, y2=284 Type: -128 Info: '' 11: Bounds: x1=11, y1=174, x2=355, y2=206 Type: -120 Info: 'FloorTiles will run in color on monitors set to 256 colors or more, and in black & white otherwise.' DITL_132.txt Items: (12 entries) 0: Bounds: x1=121, y1=280, x2=179, y2=300 Type: 4 Info: 'OK' 1: Bounds: x1=85, y1=6, x2=215, y2=33 Type: -128 Info: '' 2: Bounds: x1=9, y1=7, x2=49, y2=47 Type: -128 Info: '' 3: Bounds: x1=253, y1=7, x2=293, y2=47 Type: -128 Info: '' 4: Bounds: x1=116, y1=276, x2=183, y2=305 Type: -128 Info: '' 5: Bounds: x1=12, y1=51, x2=288, y2=229 Type: -128 Info: '' 6: Bounds: x1=72, y1=70, x2=228, y2=210 Type: -128 Info: '' 7: Bounds: x1=12, y1=236, x2=100, y2=254 Type: 6 Info: 'Big Board' 8: Bounds: x1=12, y1=254, x2=112, y2=272 Type: 6 Info: 'Small Board' 9: Bounds: x1=205, y1=236, x2=269, y2=254 Type: 6 Info: 'Timer' 10: Bounds: x1=205, y1=254, x2=286, y2=272 Type: 6 Info: 'No Timer' 11: Bounds: x1=64, y1=33, x2=236, y2=48 Type: -120 Info: '^0' DITL_131.txt Items: (9 entries) 0: Bounds: x1=198, y1=132, x2=256, y2=152 Type: 4 Info: 'OK' 1: Bounds: x1=21, y1=132, x2=79, y2=152 Type: 4 Info: 'Cancel' 2: Bounds: x1=11, y1=11, x2=51, y2=51 Type: -128 Info: '' 3: Bounds: x1=225, y1=11, x2=265, y2=51 Type: -128 Info: '' 4: Bounds: x1=64, y1=21, x2=212, y2=41 Type: -128 Info: '' 5: Bounds: x1=3, y1=58, x2=273, y2=73 Type: -120 Info: 'Congratulations! You made a high score!' 6: Bounds: x1=40, y1=80, x2=159, y2=95 Type: -120 Info: 'Enter your name:' 7: Bounds: x1=43, y1=102, x2=234, y2=118 Type: 16 Info: '' 8: Bounds: x1=193, y1=127, x2=262, y2=157 Type: -128 Info: '' DITL_130.txt Items: (6 entries) 0: Bounds: x1=84, y1=87, x2=182, y2=107 Type: 4 Info: 'Phooey!' 1: Bounds: x1=14, y1=58, x2=252, y2=74 Type: -120 Info: 'Sorry, you didn't make a high score.' 2: Bounds: x1=9, y1=8, x2=49, y2=48 Type: -128 Info: '' 3: Bounds: x1=218, y1=8, x2=258, y2=48 Type: -128 Info: '' 4: Bounds: x1=59, y1=17, x2=207, y2=37 Type: -128 Info: '' 5: Bounds: x1=77, y1=80, x2=190, y2=112 Type: -128 Info: '' DITL_129.txt Items: (4 entries) 0: Bounds: x1=108, y1=192, x2=199, y2=212 Type: 4 Info: 'OK' 1: Bounds: x1=0, y1=0, x2=307, y2=225 Type: -64 Info: '‰' 2: Bounds: x1=99, y1=85, x2=131, y2=100 Type: -128 Info: '' 3: Bounds: x1=61, y1=111, x2=304, y2=127 Type: -128 Info: '' DITL_128.txt Items: (3 entries) 0: Bounds: x1=116, y1=73, x2=176, y2=93 Type: 4 Info: 'OK' 1: Bounds: x1=67, y1=5, x2=279, y2=67 Type: -120 Info: '^0 ^1^2' 2: Bounds: x1=16, y1=17, x2=48, y2=49 Type: -96 Info: '€'